Virtual World, Second Life, Digital Characters, and Avatars
give us all a digital experience of another reality from such games as the
Sims, World of War craft and Second life. Games like this are a 3D environment
where they can interact with others in a lifelike and social space. Second life
especially is not considered a game as there is no main objective. Players of such games create a real avatar
which is meant to be a representation of themselves or what they wish they
looked like; it gives these people another reality to adhere to. Second life is
taken very seriously and can even be considered as some first life as they
spend more time online in their virtual world then they do in reality. You get
connected to your avatar as it is seen as your representation in the virtual
world and when things happen to it, the creator can feel distraught as they
feel their actual reality has been hurt. People who play second life also take
it very seriously as they can spend real money to create their avatar the best
they can possibly make it, of course the base model is free. Second life has
also become a way of making a living for some people as they create items such
as houses and on the game and then sell it outside the virtual world for real
money. A number of commercial,
Government and educational organisations have set up a form of presence in
second life .Second life the Game has even joined the social media context with
its own Facebook and Twitter Websites.
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http://webpages.scu.edu/ftp/jmlynch/Second%20Life.htm |
linked here is an article about a Lady who earns Real money
from her Second life.
As mentioned earlier people take second life extremely
serious , as it is a means to becoming social and meeting people, some of what
can be seen as extremes are that people get married, have babies and they even
have a ‘real’ online wedding.
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http://janeysplace.wordpress.com/2008/08/ |
Although they do all these things I wonder if it has ever
crossed their mind that who they are interacting with is really! Who they say
they are…
World of War Craft is along the same lines of Second life
where it is an online place where people get together and interact except a key
difference is that it is considered a game as there is a major quest to
complete. World of War Craft has become that addictive in real life that some
people even seek counselling and other remedies as this game has become their
reality.
People use second life and such other games to discover their identity, and trial new things, they can also use these mediums as a was of expressing themselves.
" the screen becomes a hyperreal vehicle for travelling across a simulated world. ( Nunes, 1995, p. 315)
Your comments about how individuals get married online and have babies could highlight that in real life, many decisions cannot be reverted and have large consequences, however in the virtual world, these large decisions have little consequence given that a new avatar can be created to start a new life. This demonstrates societies desire to live a life without commitment
ReplyDeleteExcellent post, I think that it is really strange that people can desire a digital life rather than a physical one. That something online can destroy a relationship and family. This is a real eye opener!!
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